﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using LoLSDK;

public class SpeakText : MonoBehaviour {

	public Button yourButton;

	void Start()
	{
		Button btn = yourButton.GetComponent<Button>();
		btn.onClick.AddListener(OnClick);
	}

	void OnClick()
	{
		LOLSDK.Instance.SpeakText("welcome");
	}
}
