﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Cube : MonoBehaviour {

	public float speed = 100f;
	// Use this for initialization
	void Start () {

	}

	// Update is called once per frame
	void Update () {
		transform.Rotate(Vector3.up, speed * Time.deltaTime);
		transform.Rotate(Vector3.left, speed * Time.deltaTime);
	}
}
